Elder Scrolls 6: Don’t Blame Fallout 4 VR For Delay
Bethesda enjoys taking its sweet time when it comes to game development, which of course is understandable looking at the depth and scale involved in each of its AAA projects. Is The Elder Scrolls 6 any different?
There has been a wild rumor lately claiming that Bethesda is gearing up to release the sequel to Skyrim next year, and that the developer is merely keeping a tight lip on it for now.
That’s how it went down for Fallout 4, which took over 5 years of work behind closed doors before it was suddenly announced only months away from its actual release earlier this year.
The script may fit, but Pete Hines from Bethesda hasn’t wasted any time and quashing the rumor via Twitter, reiterating that the game wouldn’t be due until eventually, which basically suggests that the developer doesn’t yet have any concrete plans for the game.
It has been 5 years since Skyrim came out, so what’s taking so long? Well, some reports are blaming the development of Fallout 4 VR for distracting Bethesda’s from its next Elder Scrolls title, but that’s only part of the whole picture.
While the company is known for ambitious, high budget games, the truth is that it runs on a very small development team. Bethesda’s head producer for Fallout 4, Jeff Gardiner, did mention last year that they run on a team of only over 100 people.
With that, they have a tight-knit team that work extremely well together, but the drawback is that development for major titles would take longer. Could it be the reason why Fallout 4 felt like a broken game? Probably.